![]() Things that will be modified often, like a damage track, should be located on the bottom or right edges of the sheet to minimize right-handed smudging. Prominent things should go across the top, top center, and sometimes the left edge. If this is your own game and you're making the first sheet for it, find a similar game or two and learnfrom their sheets (this includes learning from their mistakes).ĭecide which information should be prominent, and which information should appear near other particular information. In this step and every step, it's often helpful to use the official character sheet for comparison (especially if you hate it and know exactly what needs changing). 5*.12 for brief single words), and a long, complicated equipment list should have ruled lines (although you can make an exception if the bulk of the character information can be pre-printed). ![]() Ticking a box only needs a box, and writing a number doesn't need much space, but writing words probably requires a minimum of 1in*.25in or thereabouts (call it. The first thing to do when making a character sheet is get together a list of all the information that needs to fit on it, including how it's filled out by the player. ![]() You'll want to be familiar with grids, align and distribute commands, transform commands, rows and columns commands, snaps, text objects, paths, rectangles, strokes and fills, layers, grouping and ungrouping, resizing the document, and possibly some other things I'm forgetting. The best tool for character sheets is Inkscape, which is free and open-source.
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